stellaris what causes late game lag. So my game freezes late game (2400+) . stellaris what causes late game lag

 
So my game freezes late game (2400+) stellaris what causes late game lag 6 playthrough in the new patch, the game got catastrophically slow

The lag is so bad it drops me to 6-10 FPS and I can't figure out the cause. Logic Growth Scaling – 1. It's measured in nanoseconds, but those nanoseconds really add up when doing a whole bunch of calculations. Hopefully Paradox will require all mods to be distributed zipped at some point. What you want is. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. . Originally posted by mrdevin: it happends random it can happen ad the menu or ad the start of a game or even 20 mins into a game. My friend's 13900k isn't really any faster either. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. In late game the time advancement may slow down a bit sometimes, but not the fps. I see that people make is so much further into the game, but I don't understand how they. Business, Economics, and Finance. Stellaris > General Discussions > Topic Details. Your. Certain systems, (ones with tons of pops) still might lag a little, but significantly less so that when unmerged. So it has to bear the weight of a few legacy choices I guess. Late game lag. 5 seconds. 9 will improve performance as Paradox will do some changes to pops so everyone has much less pops and each patch also slightly improves performance. There is no reason to play this game otherwise. My most recent playthrough has more or less stopped functioning. 1) One of your planets is stuck in a job-loop. The late game is by far the worst problem Stellaris currently has. 4 to see if it's fixed for me or not. /topic I have a decent PC, a 3. 4, to address the performance issue that appeared for many of you with Tuesday's 3. Those last 3 are the most important settings. OddballAdvent • 7 min. You'll still find wormholes to unique systems and in the very late game a sparse amount of gateways will still be possible (mostly from awakened fallen empires). Apr 19, 2021. That may just be a failure of my recall, and i hope someone else will have a good answer for you. 0 coins. Stellaris is very CPU intensive, your your experiencing issues it's likely CPU related not GPUHey so iv been into stellaris since its launch and the game stutter / lag has always bugged me. If you don’t have the cash to get yourself an Intel Core i5 12000K, a GeForce RTX 3080, and 32GB of RAM, then modding the game to reduce lag is the way to go. The game will almost certainly resolve or become unplayably slow eventually. With this edict they would at least have some more income, and more and more income as game progresses (and you keep culling). 2. Late game lag. ) Dormant Gates. Besides that the amount of relics, leviathans, anomalies and fallen empires will be much lower, so there will be a lot less flavour, I'd recommend More Events Mod and Dynamic Political Events if you don't use it already. It's the processor. Originally posted by Bob Vanus: It's not graphics, the games multicore support is just shoddy. anyone have something simular/a fix?16GB here. It also helps (a smaller amount) to turn down the habitable worlds setting. Like seriously, I would have arorund 500. Even if I change the display to windowed, it freezes so badly, it produces two windows. My testing showed that to launch a multiplayer game, you must, at a minimum, have an internet connection to launch. 3. Play on smaller galaxy sizes. 3 Open Beta is to address some of the concerns raised by the community regarding mid and late-game population growth. Also had's mod won't reduce unemployment in end-game, which itself can lag up the game some, no matter what. Hello! I have a pretty decent 10800 system, and haven't played for 1. Jan 6, 2014 1. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. Description. #16. Very excited for the 2. Very excited for the 2. 2400 is the default endgame, and 2400 is the point where lag really hits. Essentially we had to roll back a part of the Starbase modifier fix to let the game run smoothly again. The game engine is designed to run on a single core, so if you wanna have good performance, you probably need good single core performance and a high frequency. lol, inb4 they add a vic3 option to disable migrations. Xeno Compatibility is always banned by mod just for this. Beyond that a faster processor is really all you can do. I barely ever make it into the late game of Stellaris, because by that point my game is running at 1 day per 2 seconds, and sometimes 10 second freeze between months. That's why there's late-game lag. Pop calculations are the biggest lag cause in stellaris, hence paradox made it a monthly calculation to try to minimize the lag. 0 logarithmic to keep biological competitive with machines, but then a healthy scaling bonus like 0. LostThyme •. otherwise, no. Stellaris is Stuttering. One month in 30s also isn't a bad speed. I can run the game well enough into late game on small galaxies with my 9-year-old i5 2500k. Edit: lag isolated to. Subscribe. The calculation uses multiplication whenever it's possible. if you play on large, swap to medium or small] I recommend mods that allow you to do more with less pops. Reply reply Home; Popular; TOPICS. grinch12345 • 3 yr. SPOILER: 3. 2 is about half as fast (twice as bad) as previous versions. The answer is simply none. 2 Drive = Late game was about the same as mid game, which was similar to early. The answer is quantity of habitable worlds. 1. So I can't seem to get into the late game to see how bad the lag is. 4. 3. this is the main reason i play hive minds or purifiers because the other empires cant cause lag when there are none of them left. Reducing the number of pops in the galaxy reduces the number of calculations the game hss to run each month, whicj in turn reduces the lag. I heard a major cause of late game lag is all the different species. Premium Powerups Explore Gaming. ) Hyperlanes should be at the absolute minimum 3. Also, when habitable worlds are rare the game is more interesting. In fact DWU generally runs worse than Stellaris for the same amount of stars in a galaxy. Performance is also improved proportionately. 2. Watch on. I honestly don't know how Paradox is going to solve this; every time it improves the AI the late-game lag problem gets worse, and the. Stuttering. Some of this will depend on your rig, but larger galaxies have a significantly higher performance impact. Put game speed down from faster or fastest to just normal in late game mostly it runs bit smoother then. The limitation is the game engine. Hi, folks! I have a 12900k processor with liquid cooling, and even THEN I find that late game pop lag to be unacceptable, and that a setting that defaults to "on"(that is unchangeable mid game) that nerfs pop growth into the dirt after 1-2k, is completely unacceptable. You can also do the following: 1. AGEOD Team. Download a mod that makes your graphics look like a 3 year old drew it. I am having heavy lag in late game. smaller maps is gonna be the easiest solution. Rule #5: Most end-game lag comes from pops, so I removed the lag source from other empires. 3 beta patch but it doesn't seem to play any better than the 2. I also hope that theyre adding more. Best. Having a dozen of such fleets also makes fleet manager borderline unusable. As far as my system goes:I guess it makes sense considering strategy games have to deal with a lot more elements compared to the average FPS. It's not the ship models being rendered that contributes to lag. 144. Late-game crisis can clear out some of the POPs, Thanos style, but it's a game of patience at this point and it's not fun. NoDMoD Oct 19, 2021 @ 3:46am. Baron Jukaga Loyalist Commander. I just want to play the endgame crisis. 0 to now) I started a new game, but noticed that every in game "day" that goes by, I get a micro lag or stutter, (It's like I have 10fps when I'm playing at 200 with vsync disabled) This is really annoying as you can imagine, and I wouldn't want to see how this looks after the 200 year mark lol. . The problem lies in the lack of CPU threads the engine makes use of. Limit the FPS to obtain the "no-tearing" effect without the lag. Like, they knew that pops caused late game lag before they did this new. I ships not being upgraded. A lot of people are voicing their dislike of the slow pop growth in the lategame, although that was the intended design in order to reduce lag and micromanagement. the games #1 reason for lag is the internal ai trying to calculate stuff for pops and if you have, say for example, 4k pops. Late game lag aside, this is a separate issue that happens right from the beginning. RULE 5: A photo of a tweet proving this is true. 4 PATCH NOTES. No matter how many cores you had, you would get the same performance (assuming equal CPU clock speed but different CPU core count) SImilarly, limitations may apply to Stellaris' code which means that your hardware specs may be irrelevant to some degree. Also don't make HUGE sectors. Obviously xeno-compatibility would also compound on top of this. i hope to god this gets updated soon it was honestly the only reason i even had infinite stellaris downloaded cause it reall did make a massive diffrence lowering end game lagThe problem of lag/stutter with Stellaris is when you play logged to Paradox. This current version of Stellaris is probably the worst thus far. ♥♥♥♥. 6 playthrough in the new patch, the game got catastrophically slow. #4. I prefer 2. Tried every console command there is. 3. /topic I have a decent PC, a 3. Pop calculations are the biggest lag cause in stellaris, hence paradox made it a monthly calculation to try to minimize the lag. population before lagg starts. CryptoEnd game lag is still sorta there, seems better but still exists. Kill them all, to free your cpu. Neither of those seem to have a major fps crash though, at least not that i've observed. Is there anyway to fix late game lag, from what I've heard its CPU heavy, I have a Ryzen 5 3600, I play in about medium galaxy w 12 AI, 3-4 Advance AI, 3-5 Fallen Empire, 5 Marauder Empire. the lag is a bug that has to do with wormholes and gateways, if you turn those off the game will work alot better. The mod was written long before Stellaris was rewritten to be mod-friendly, so it overwrites game files which causes issues with other mods too. 7 update, but when I loaded a late-game 2. So given that there seems to be a engine issue that leads to late game lag does anyone have any tips for getting the late game at least playable?A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. #4. Aren117 Aug 29, 2019 @ 12:23pm So you made a mod that rips out 99% of the fun in the game. But less so with a better CPU. 5 years due to frustration of a terrbly slow endgame on any size larger galaxy than small. Have the devs fixed the late-game slowdown yet? Parmenedes Jun 10, 2022 Jump to latest Follow Reply Late-game slowdown was a big problem when the game. If I toggle the speed acceleration off and go back to 4x speed, my FPS will go to 80-100+. Honestly I reckon a lot of the problems with Stellaris can be tracked back to it's engine. ---Choose to close or change the original job assignment system to increase the late game speed a little. And yes, it did significantly improve frames to delete their capitals. The best thing to reduce the current late game lag in 2. Stellaris pop modeling was based on the idea that every pop is important, and each pop has a history -- there are still temporary effects like Recently Conquered / Recently Liberated / Grateful Refugee / etc. The trick is that the game crashes between 2300 - 2400 and corrupts its saves so you can't even transfer your save to another platform. Stellaris is just poorly coded, this amount of lag isn't even there when i run a 3D render software in the background. Performance is also improved proportionately. So POP count keeps going up and up. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. It gets quite slow in the late game and you just need to live with it. Subscribe. Beyond that a faster processor is really all you can do. I'm fairly sure some of the pieces in your PC didn't even exist when Stellaris was launched, this game (HoI4 late game as well, and CK3 late game) has one of the worst optimizations in the world. I did a quick test, essentially making pops need 1/10th the progress to grow and found that it actually improved my performance substantially. This should be standard in any player, sorry Gamer™ toolbox. You would probably need a NASA Supercomputer to not get late game lag. The early game is fine. 5 habitable planets (I don't like playing with any more than that because of micromanagement). This appears to focus on lag regardless of save-game length and on the graphical aspect, but OP specifically wants to know about late-game performance that is restricted by CPU, not by the GPU. I know the pop numbers sim from civs causes the hella lag. This seems to be brought up a fair amount, I used to blame the late game slow down on my pc. Late game for Paradox games have always been a troublesome period of play, but in Stellaris it is especially unbearable. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. Being a beta there are some issues, but performance is WAY better than anything between 2. Mid-game Start Year: 2225 (to end the game before the lag from pop numbers) End-game Start Year: 2250 (to end the game before the lag from pop numbers) Hyperlane density: x1 (to speed-up travel times a bit, I'd prefer x0. Good PC. Lag comes from a number of sources; some of them can be alleviated with mods and others can't. I always found that game difficulty tends to buff early game AI, not late game. Where FTL means faster than light. It's the thousands of ships all over the galaxy, each having data about it being updated 24 times a day. Late-game crisis can clear out some of the POPs, Thanos style, but it's a game of patience at this point and it's not fun. ) Dormant Gates should be dropped to 0 2. Subscribe to downloadAI Game Performance Optimisation Fix 3. Selecting the fleet alone nearly causes my game to utterly freeze up and I found its literally the result of the amount of guns comboed with special things on each ship further made worse by the. 2 - It seems like the devs had a problem with words being able to generate pops linearly into the late game allowing you to quickly fill up many worlds with the overflow of your entire empire backing you up. Almost a year has passed and there's no indication that this is a problem that is being worked on or a priority. Seems to get truly bad after about. Maybe not late game lag, but a feature to extend endgame time Lel. Tried both vanilla and modded versions - issue persists in both versions. Stellaris Stuttering p2. Limit the FPS to obtain the "no-tearing" effect without the lag. and i can only close the game with task manager. This means bigger fleets and higher population, which ultimately makes the lag problem worse. New comments cannot be posted and votes cannot be cast. The answer is simply none. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I can't reproduce this with other games, including CK2 or EU IV. You can also do the following: 1. Mr. . That means the less type of pops. The laptop transfer happened at the same time as when they updated pop growth to reduce lagn which makes it even more confusing. Even if you play on highest difficulty possible, lategame AI is still incredibly weak. Fix. Also, always turn Xeno-Compatibility off. However there appears to be an issue with 2. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…late game this can happen when border changes occur. Like seriously, its been what? YEARS after release and I've YET to freaking finish ANY of the games I startup in because either the game lags to high heaven to hte point where I've YET to even experience a crisis in the game despite having a gaming rig that should play MOST modern games easy. Having a dozen of such fleets also makes fleet manager borderline unusable. This supports the theory that it is Vacant jobs and not Pops in general that is causing the majority of the crippling. Selecting main battle formation (mapped to group three) causes severe lag when scrolling the unit selection window, map, and otherwise controlling the game with them selected. 3. ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. It's a very good idea and it's mechanics are cool but its ruined by pop lag issues. Late game stellaris is a chaotic place, full of lag. i5 12600k CPU/3070 GPU/32GB DDR4 RAM/Normal M. There is a bit less lag now, but this is Stellaris we are talking about, of course there is. if you are used old saved data they always say to start out fresh as updates between patches can cause unintended problems that being said your main problem is your galaxy setup the game has a bit of an issue with the ai trying to calculate a metric fuck ton of stuff i. When you reach mid to late game it just keeps crashing every couple years since the mega corp update. Lategame lag unbearable. Building a new R5 3600 machine next week and excited to see what 1000-star games are like. Description. Pulling population rights, and calculating if a pop can be eligible for promotion. Civics Expanded+. it's. I consider myself a bit of an avid player to Stellaris, and while no where near as devout as some people here on the forum, I've considered Paradox a pretty cool company to look for interesting games since Majesty, the original. ago. it tends to happen late-game). 6Ghz and I have late game lag. A guy said a couple days ago that using a mod to disable l gates and removing wormholes and gateways improves the performances significantly since ai wont try to. 7 it is the worst I have ever seen it, taking about 3-4 minutes to pass a single day in the game. In one save, in a medium sized galaxy, I can control 10 million fleet power fleets with no issues. . level 1. Stellaris is my. It ran fine for me. , there is a bug in the current version which causes several second freezes during AI colonial wars, but a mild version of that bug could manifest itself as more of a lag on fast systems). Stellaris. Thinking something causes bug somewhere that makes this happen as previously was different kind of lag then I encountered now. Either way the issue itself is the specific number of. Infinity's late game performance mod introduced many tweaks in the game. Absolutely refreshing to play at early-game speeds all the time. 5. It's the thousands of ships all over the galaxy, each having data about it being updated 24 times a day. Rule 4: I'm having trouble with late game lag and want to know what causes it. Personally I just cram 18 AI and 2x pre-ftl into a medium map but I mitigate the lag by doing Necrophage or Synthetic ascension and turning other species. For example, selecting a 6/7 battleship. So to reduce lag in existing games: Purge empires. -[Class Solidification]. Reducing the number of habitable worlds is. So if you wanted to make lag as bad as possible by the end of the game, what sort of things would you do?I kept trying to neutron bombard using the Colossus but even bombarding quite a few enemy ecumenopolis words with 80-100+ pops each and it still didn’t make much of a dent at the endgame lag. 10 and I let the game run at maximum speed for 1 real life minute without touching the mouse or keyboard. I suspect GuiObjects leaks may be one of the larger causes of "gamestopping" late game lag where you can save and load and its "better" for a bit, as there are a handful of functions that look at every gui object in. 45. Definitely better than pre 2. 5 seconds for every 1 day, starting late mid to late game. Late game stellaris is a chaotic place, full of lag. finally, go through your specs, and look up for each [¨Part name¨ lag in stellaris] to see if anyone has fixes. Turning Gateways/wormholes down or off can help, per what evilgenius said. Mar 30, 2020. I find limiting the mods I use helps. With zero min/maxing the tech tree should not be completed within 120 years, and the 'late game' economy should not result in. I've heard Xeno-Compatibility causes huge amounts of lag because it makes the amount or species balloon to a huge degree, and Pop actions are determined by species, not empireHave a trade/piracy/convoy screen. My favorite is watching fully formed citadels just spring magically to life in AI space. Jump to latest Follow Reply. The main solution I use is the one above. Mid-game, the timer starts to slow down, but by late game, even on fastest speed, the time will be a day a second max, versus five days a. It'll run fine for . I've found, with default growth settings, this is already enough for most games to reach the vanilla end date without pop growth tanking anywhere near as much as it does now by the mid/late game. Not. For me forcing V Sync through nvidia control panel fixed the issue and the game is buttery smooth aside from late-game lag. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. All of those bypasses cause such havoc during big wars with all or the calcs to determine fleet pathing. 1. Is there no real workaround? lowering habitable planets by 50% eliminated most if not all of the late game slowdown for me back in 2. Might have found a way to reduce late game lag from l-gates . Best. For the love of god, stop adding features that slow down the game more and more until you fix late game lag. Stellaris - [Herbert 3. The solution was to add a game setting to prevent being able to take it. The calculation uses multiplication whenever it's possible. So after the Utopia/1. Story packs thus far focus on early to mid game content, but AFAIK there isn't anything for late game. The main culprit for lag in stellaris is pops, you can fix this by reducing planets to 0. McFishTheFish • 2 mo. Stellaris should absolutely be run in fullscreen (you select it in the launcher) with VSync disabled and fast sync forced in your graphics cards control panel, but that goes for pretty much every game. Very excited for the 2. Cant do shit ~120 years in. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. One month in 30s also isn't a bad speed. But i played this game again after 2 years and spent a lot on DLC. Things like number of empires/planets feeds into those, but do not in and of themselves massively impact performance. They put in an option in the pre game settings to just disable that perk. Growth Required Scaling – . Fix Late Game Lag. 4 test branch fixes the worst of the stutter. FPS increases but there is every 3 seconds something like 2 sec "freeze" Deeper into the game it gets worse and worse. I think the issue is due to whatever information the game keeps sending to Paradox that causes this. Most of the late game lag comes from population. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". It really depends on the CPU, so what CPU is in the laptop? Generally speaking core speed is more important than core count but there have been changes to improve multicore usage in past patches, so the more cores the better tooAt the beginning of a game with 5x primitives, Huge galaxy and x5 habitable worlds, 10-20 AI empires before 3. But there is a simple fix to this: Most of the lag is created by the calculation of pop jobs and trade routes which is made every day. Good PC. So I removed almost every species trait from the game. Go to properties, and I think there’s a tab somewhere for overlay. When i restarted my PC and loaded a save speed went back to fast again. 2 to 2. PDX, please, commit to some form of fix for late-game lag. 6 to 45 FPS. 77 Badges. This leaves the game CPU bound on a single core. As populations baloon this obviously becomes a problem. There have been reports of lag due to sector composition. Late-game crisis can clear out some of the POPs, Thanos style, but it's a game of patience at this point and it's not fun. I can't say it enough, reducing pathing is the most important factor in reducing late game lag. So i own stellaris since 2017 but i never played it for too long because i just dont enjoy small maps i was usually playing 2000 star galaxy with more than 40 AI empires and the game started to lag very badly after 2400 (I also like to play all the way to 3000). With gestalt owning the whole galaxy, and having 4 races i can have over 13k. Normal difficulty, because otherwise the AI gets bonuses that allow them to create bigger fleets (and therefore, bigger lag) much faster. 2, the maximum number of pops a planet can house was 25, and these planets were rare. Stellaris is a rare gem in the pile of greed-powered-micro transactions full-half broken excuses for games…PDX have set the bar rly high how to maintain and expand their titles. I also can't control the mousewheel speed from Windows, i. If you can, start making planets into omelets because pops cause a ton of lag (the pop rework next major update will hopefully solve some of this. Mid-to-Late game - I can't even play wih Normal speed. 3 UI scaling and i can't use mods in ironman mode. The Stellaris thing is caused by a perk that you can take mid-game. if it's a new problem it's probably a driver update or windows update that broke something since you said you play without mods. I already had the standard Stellaris late-game lag, but under 2. Simply disabling ship rendering completely is a quick way to eliminate all this lag. We have updated our Community Code of Conduct. Be aware that this is a heavly modded game (like 60 mods) and although I got some lag at late game still it was playable till the very end. use the stellaris_test beta branch, it fixes some of the more egregious lags caused by worms/gateways. 25)Getting a bit tired of people stating this. The ultimate endgame crisis and one of Stellaris biggest problems paired with lack of content (which is connected to braindead AI). Stellaris installed on SSD I've been playing with an 800 star game, without issue, until extremely late game (repeatable research is either nearing X or actually reached X). This explains why the 'exotic' planets which generates 1 new job for a strategy resource every 5 new pops seem to cause a lot of lag. 1 AngrySayian • 1 yr. ) but get over yourself PDX. Some mods can absolutely kill your game. You'll still find wormholes to unique systems and in the very late game a sparse amount of gateways will still be possible (mostly from awakened fallen empires). MrHappyFeet87 • Hive Mind • 10 days ago. which show the pop's reaction to transitions between some states. It's the exact same problem, only starting 25-50 years later and the performance issues still prevent games from being playable past the mid game stages. Whilst the CPU was being utilized. Stellaris should absolutely be run in fullscreen (you select it in the launcher) with VSync disabled and fast sync forced in your graphics cards control panel, but that goes for pretty much every game. The best way to fix end-game lag is to not buy DLC. Lag in 1550+ could be caused by other game bugs(e. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Activate gateways in-game. #3. For example, selecting a 6/7 battleship. How much does the number of stars effect performance?The main complaint that "habitat spamming" causes late game lag is widespread enough that the developers have acknowledged it and promised a solution. Essentially we had to roll back a part of the Starbase modifier fix to let the game run smoothly again. the population/pop job calculation and the trade value/piracy calculation cause a lot of this lag and it doesn't scale well into late game with the population count. Warp or hyperdrive only seems to reduce late game lag for me. IMO the game is pretty much unplayable past 100 years at the moment. 1. This happens especially during the late game, when he doesn’t care so much about resource costs and it’s causing massive lag in an empire with hundreds or thousands of free jobs in total - all working against the engine. Oblivion Jun 8, 2020 @ 10:53pm. By reducing the quantity of habitable worlds we reduce naval capacity and pops for all empires so there is much less CPU loading. The only way the game ends is if the player actively decides to end the game by conquering the whole galaxy. ) Mankind fears thought as. 6 late game! Of course, that may depend on the machine and game settings. It might be your federation fleet (s) if relevant, as they have less of a limit on fleet size. If you don’t mind a bit of genocide, world cracking is a great strategy for speeding up game time. 3 beta patch but it doesn't seem to play any better than the 2. The main thing that causes lag is apparently pops. The biggest cause of lag is too many pops so minimizing how much pops there are helps, in theory 2. I really would appreciate if someone could help. 0. This last game was played in the 2. #1. SPOILER: 3. Stellaris isn't optimized for multicore.